Weavefeed
Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0

by Ernest Pazera

2001720 pages

Track this book on Weavefeed

See what your friends are reading, share reviews, and build your reading life in one place.

About

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!

On Weavefeed

No reviews yet. Join Weavefeed to be the first.

Where to buy